Now saving 47 compute hours per checkin!

While researching this “better display for compute hours per checkin” post , I noticed that we now “only” consume 207 compute hours of builds and tests per checkin. A month ago, we handled 254 compute-hours-per-checkin, so this is a reduction of 47 compute-hours-per-checkin.

No “magic silver bullet” here, just people quietly doing detailed unglamorous work finding, confirming and turning off no-longer-needed-jobs. For me, the biggest gains were turning off “talos dirtypaint” and “talos rafx” across all desktop OS, a range of b2g device builds, all Android no-ionmonkey builds and tests, and a range of Android armv6, armv7 builds and tests. At Mozilla’s volume-of-checkins, saving 47 hours-per-checkin is a big big deal.

This reduced our overall load by 23%. Or put another way – this work gave us 23% extra “spare” capacity to better handle the remaining builds and tests that people *do* care about.

Great, great work by sheriffs and RelEng. Thank. You.

How many hours of builds and tests do we run per commit?

  • 207 compute hours = ~8.6 compute *days* (nov2013)
  • 254 compute hours = ~10.5 compute *days* (sep2013)
  • 137 compute hours = ~5.7 compute *days* (aug2012)
  • 110 compute hours = ~4.6 compute *days*(jan2012)
  • ~40 compute hours = ~1.6 compute *days*(2009)

There’s still more goodness to come, as even more jobs continue to be trimmed; the curious can follow bug#784681. Of course, if you see any build/test here which is no longer needed, or is perma-failing-and-hidden on tbpl.mozilla.org, please file a bug linked to bug#784681 and we’ll investigate/disable/fix as appropriate.

3 thoughts on “Now saving 47 compute hours per checkin!

  1. […] Overall this month was quieter then usual. I’d guess that this was caused by a combination of fatigue after the September B2G workweek, the October stabilization+lockdown period for B2Gv1.2, and Canadian Thanksgiving. Data for November is already higher, back towards more typical numbers. A big win was turning off obsolete builds and tests which reduced our load by 20%. […]

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